Strings

Thanks to CovenantSpiff for this write-up on the details of his game, Strings.

Having been swimming in balmy southern waters that had bioluminesence going on, basically a glow created when tiny organisms are stirred up, I really loved the beauty of it. Once I wondered what it would be like if the foggy points of light I saw resolved themselves into stars, if I’d been transported far out into space. That was a while back, and the origin of the tale in Strings.

The heroes of the tale, in their early twenties, returned to their hometown in Michigan, each for his own reasons and finding their pasts coming back at them.

Bradley Jones came from a broken home and left the town of Harrow’s Point as soon as possible. Swept up in a money-making scandal, he arrives in a fine corvette and hopes to lay low for a while. It won’t be easy, though, since he arrives in the middle of a festival and soon reunites with a crush from high school, the prom queen of all people. A wonderful afternoon in downtown Harrows Point leads to promise of a chance together.

Michael Sinclair has been living a daredevil life with the Air Force, most recently in a para-rescue unit. Already he’s mastered fixed and rotary wing aircraft, and seems talented with whatever he’s given to fly. Back in Harrow’s Point, he makes his presence well known in front of Brad and the girl, as well as a caber-tossing event. Later he’ll find himself at the helm of his father’s beloved boat, the Highland Queen.

John Pope has returned from Iraq, a decorated Marine, and his wife is bearing their first child. Receiving a huge honor in front of the town, he is disappointed but not surprised that his paranoid parents are not there.

When the group meets in the evening for a trip aboard the Highland Queen, they expect a relaxing remembrance of old times. Two hours in, old times were the last things in their mind. Spirited to the future by chance forces, they arrive in cold space to be rescued by the Crag Sentry, an old model frigate of the Alliance of Free Planets. Another species of sentient beings, a prosthetic leg, and edgy tour of the ship later, they now chase the pieces of the past they brought with them, the largest being the boat they came with. Can they ever get back home? Will the wonders of the 44th century sweep them up? And what will they make of the elusive third race- the Ononomu, whom they are told are bent on annihilating conquest?

News

There isn’t much news!  The forums are up and running and the kinks are all worked out.  Caylen is about to start his own OpenRPG campaign, so hopefully we can see some posts on that in the future!

Back in Business

Everything is back up and running.  I’ve done some quick checks, but it appears we’ve still got everything!

Please let me know if you find anything abnormal so I can do some research on it!

Changing Webhosts

d6d20’s current webhost has decided to discontinue his operations.  We’d like to thank the folks at Superfastninja Hosting Concern for their year and a bit of service.

So, that means that d6d20 is changing webhosts.

Starting February 19th, the site will be inactivated, to make appropriate backups of all the data we need for the move.  With any luck, we’ll have everything back up and running by the end of the 19th, if not the 20th.  We hope to have everything functional by the end of the day on the 20th.

We appreciate your support in this period of transition and please report any problems you encounter with the site.

Last week, four brave members of the d6d20 community decided to try running a game through the virtual tabletop software, OpenRPG. This is a transcript of what transpired that night (extraneous OOC content removed for brevity). If you’d like to see the map of the combat, visit the forum thread.

The players and their characters:

Lewis - playing Jason Phlox, Human Jedi.

Caylen - playing Vicar Nrrool, Duros Jedi.

Skail - playing Norr Ek’dren, Bothan Jedi.

Now, the transcript:

(450) GM: BEGIN RP!

Continue Reading »

Emergence, so far

This is the first in a series of updates regarding the games going on here at d6d20.  These updates are intended to give everyone a recap on what has happened in the games that are currently running on the site, kind of like the start of a television show.  Anyway, the inaugural post will be the current state of the d20 Modern game called Emergence.

Emergence

It is 2167 .  The world has collapsed after The Fallout, a combination of global warming and what appears to be nuclear war.  The oceans rose, forcing humanity off the Earth’s crust, creating a new metallic crust, built almost entirely by Procyon.  Procyon grew to become the new state.  A group of citizens lead by Nikita Shadow are resisting Procyon, knowing that the corporation does not have humanity’s best interests in mind.

The resistance has just broken into Procyon and stolen the new drug to combat the Tiamat, a disease infecting at least 10% of the population and expecting to grow.  Without the prototype, the Procyon scientists are set back months in their development of a cure.

Continue Reading »

Welcome!

I’d like to welcome all the new members to our site!  We’ve experienced incredible growth over the past week!  Our active membership has increased significantly.  I would like to thank many of our new members for sparking a few new games as well as inspiring new games from our GMs.

Please check out the recruiting forum for the details on our currently recruiting games!

Forum Problem Resolved

The forums are back up.

The problem was a result of a failed upgrade of the forum software, followed by an issue with the rollback to the previous version.  There are a few issues that still need fixing, but those are mostly cosmetic.

Thank you for your patience!

Forum Problems

We are currently experiencing some problems with the forums.  Please be patient while I work to correct the problem.

Wiki Progress

After taking some time off, I’m back at work on our wiki’s core, the Modern System Reference Document.  So far, Bazin and I have added all basic classes, all skills, all feats, and all equipment from the MSRD, including all weapons, armor, and vehicles that are listed in it.  Bazin has been working on adding the advanced classes, and I’m going to get cracking on creatures before long (we’ll see how far I get on that huge list).  I have new respect for all the work the publishers put into creating their games: it’s hard enough just formatting pieces of Open Game Content for the web!

If you want to enrich our project with something of your own, it’s a wiki, so you’re welcome to do so!  WotC’s document is meant to be the spine of our wiki, but we’re hoping to grow much more than a spine!

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